![]() Are you attempting to make the claim that hyperlanes are supposed to be charted paths from one system to another, and your navigators are unable to chart any paths other than a tiny handful of arbitrary connections because reasons? Maybe we should hire someone competent.So you want to ram a star at speeds faster than light? Okay. You have answered exactly no questions about what a 'hyperlane' is supposed to be beyond a 'predetermined path'. Are you attempting to make the claim that hyperlanes are supposed to be charted paths from one system to another, and your navigators are unable to chart any paths other than a tiny handful of arbitrary connections because reasons? Maybe we should hire someone competent. You cannot just make all that kinetic energy vanish into thin air (remember you are traveling FASTER than LIGHT). With these pretermined pathways it allows us to be able to speed up, travel, and slow down safely. You are travelling at speeds faster than light, it requires a lot of energy in order to slow you down. Lets just say incinerating yourself by ramming a star at speeds faster than light is a great way to ruin your day.Ģ. The way a hyperlane works is that it is a determined path between star systems which act as the safest method to get to point A to point B. Originally posted by _ALuX_:You are beating a dead horse.ġ. It's a better explanation than the alternative dimension thing though. ![]() Even if we accept the premise of a massive chunk of metal 'riding' a beam of energy, there is still a rather fundamental issue with the fact that most forms of energy are, comparative to the speeds ships would need to go at, very, very slow. They are in many places, the ones on the map are just the ones that lead to useful destinations, with others not shown existing at many points, leading to empty space or the such, which realistically would be the case with the vast majority since there is a lot more space than actual planets. Originally posted by WolfWhiteFire:You could try imagining them as sort of streams of energy or particles at various points in space, the energy moves at high speeds and with special shields protecting the ships they can ride the streams to various destinations, carried by the force of the energy or particles, and the shield keeps the particles from tearing your ship apart by spreading the force of the impact along a greater area. If someone can provide me a reasonable technobabble explanation (or, even better, one that could actually be feasible) for how a 'hyperlane' as they're portrayed in Stellaris could exist, I will solemnly swear to never beat this dead horse of muh warp drives again. There's no 'alternative dimension of tiny permenant adjacent wormholes that we can slip into and out of to get across the galaxy instantly but only at specific areas', and we call physicsts who propose things like this 'institutionally insane'. But the basic premise of 'hyperlanes' is so mind-bogglingly ridiculous and nonsensical that it can't even function under theoretical technobabble. A warp drive can work with theoretical technobabble and a constructed wormhole could be theorized even in reality - you're using a device to warp physical space and bend the laws of physics around you, or you're artifically inducing a temporary wormhole to get where you need to go. Maybe this is beating a dead horse still, but the removal of warp drives has irked me a great deal only because hyperlanes are completely nonsensical. I'm not the kind of player who cares about balance, so my concerns about this are entirely roleplaying-based. adjacent dimension to ours that only exists at specific points inbetween systems? And that it can only be accessed at arbitrary points at the edge of each galactic rim? And that being able to slip into an alternative dimension with rudimentary technology is not only safe but also somehow transports you at faster-than-light speeds and delivers you, 100% of the time, through to another system like a miniature wormhole - and that these magic meme tiny wormholes only exist to connect a certain, arbitrary number of relatively nearby systems? WHAT!? None of this makes any sense whatsoever. ![]() I enjoy roleplaying in strategy games, and that becomes very difficult when something as critical as the FTL method fundamentally makes no f-cking sense whatsoever. ![]() Can someone explain to me, in technobabble or otherwise, what a 'hyperlane' is supposed to be? Supposedly they're an 'extradimensional plane along gravity wells' according to the description. ![]()
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